Entity Component Systems : System Tips

It has been a while since I last posted, my last post on entity tips surprised me as many people were very interested in what I had to say… Resuming my series about entity component systems, primarily with the Ash Framework, this article will focus on the logical/behaviour aspects. What are the purpose of Entity Systems? […]

Entity component system : Component tips

I have been using the open source AS3 framework Ash Entity Framework for the past year. As an advocate of Entity driven game architecture I have used other frameworks including the powerful Artemis however, Ash has stood strong and is my personal favorite. Now that I feel experienced with entity game development I would like to […]